IOS GAME DEVELOPMENT: DEVELOPING GAMES FOR IPAD, IPHONE, AND IPOD TOUCH
Thomas Lucka
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Sinopse
The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.